![]() Getting his own job and paying to go to martial arts classes. He was adopted into a family that had two other children.ĭespite not being directly related to the two younger children he was very protective of them. Around the time that he was in High School she got terribly ill and passed away. He never talked back to her, never told her she was wrong. His mother found it difficult to be moving all the time because of him. So much so that he had to transfer schools many times for causing fights and getting into fights and even telling the teachers they were wrong. Even at a young age Felix was very opinionated. His father passed away when he went off to war fighting for a country Felix believed we never should have fought for. ⇢Biography | Felix grew up as an only child to a single mother. ![]() ![]() ⇢Ability | My Strength and Speed are unrivaled ⇢Orientation | Straight, Although does it really matter now? It also includes a new cinematic yet mathematically-balanced rules system developed specifically to support the story and style of a live action environment for Werewolf: The Apocalypse.⇢Turned | I was the First only 2 weeks after the outbreak As with MET: VTM, it utilizes a streamlined character creation system that is quick, yet comprehensive. This is a complete game, containing everything you need to enjoy Werewolf in one of its most thrilling formats. This book will include a massive collection of tribes, gifts, rites, and more. For the first time ever, Storytellers can create crossover stories with ease, or include Werewolves and Vampires as antagonists in their chronicles without compromising the rich stories of these ancient enemies. This product will be compatible with Mind’s Eye Theatre: Vampire The Masquerade, allowing Storytellers to build robust chronicles like never before. “ Howl, howl, howl, howl! O! you are men of stones: Had I your tongues and eyes, I’d use them so That heaven’s vaults should crack!” MET: WTA will bring Garou players new rules, new setting material, and new art unlike any LARP product previously released for the game line. And they are caught up in an epic conflict for the very survival of the world itself, against monstrously evil foes…or so they claim.īuilt from the ground up for the Live Action Roleplaying environment, Mind’s Eye Theatre: Werewolf The Apocalypse reinvents the classic game for the modern gamer. They are inhumanly powerful creatures and yet they are connected deeply to the spiritual world they are strongly mystical in nature and philosophy, and yet possessed of a primal urge so deep and so terrible that they can sometimes rage out of control, becoming a danger to friend and foe alike. Werewolves are supernatural creatures, neither truly human nor wolf, and yet both. The Storyteller describes the setting and controls the actions of any non-player characters. Players gather at games and act as their characters in a theatrical, play-like setting. One player takes on the role of Storyteller, while the others create characters to portray in that world-vampires, living secretly within modern society. Werewolf: The Apocalypse (WTA) is a roleplaying game, in which everyone cooperates to tell stories in a shared world. And that is the question that plagues all your days and nights: When Will You Rage? When human, you are much like other people, no smarter, faster, or stronger but when you change, you become monstrously, terrifyingly furious, capable of wreaking terrible violence on all those who oppose you…and sometimes even on those who call you friend. As a natural shapeshifter, you are caught between two worlds, a paradox of man and beast, and drawn into a struggle older and more vital than any other conflict the world has ever known. You are Garou, a monster made flesh, a creature of myth and legend born of ancient bloodlines that predate recorded history: werewolf. Man or monster? That is your burden, your curse-and your blessing. The wolf howls, and you must answer the call. The world trembles, and only a handful of determined warriors stand ready to defend her.
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